Re:Oculus Rift
by matmann2001 on Thursday June 11, 2015 @04:47PM
(#9702304)
You won't be able to see the keyboard though. So, how confident are you in your touch-typing skills?
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Re:Oculus Rift
by vectorjohn on Thursday June 11, 2015 @05:15PM
(#9702496)
Really? Is this actually a concern to anyone who's been programming for over a year?
The only remotely challenging part might be symbols on the number row (that's for me at least). And for those, there's actually NO reason you couldn't have a virtual keyboard you can look down at.
Re:Oculus Rift
by matmann2001 on Friday June 12, 2015 @04:54PM
(#9708466)
There's a bias here. Most of the users of this site likely use a keyboard as part of their daily jobs. Proficiency in touch-typing is essentially part of our jobs descriptions.
Can the same be said for all potential users?
Been pretty confident since the 3rd grade.
Re:Oculus Rift
by literalusername on Thursday June 11, 2015 @05:10PM
(#9702459)
Approximately 100% confident. You should never need to look at your keyboard.
I've actually thought a great deal about this. I think the solution is a keyboard that exists both IRL and in the virtual space: some sort of cheap system to keep track of its relative position with respect to the VR headset would allow a user to look down and "see" the keyboard in virtual space as it exists in reality. There are a number of unknowns that would need to be probed if somebody were to pursue this solution directly, but I don't work with VR stuff so I can't see if it would actually be useful in practise.
Are you serious? Hiding the keyboard is like the first step you do when you start practicing touch typing.