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Re:Oculus Rift by wildpeaks on Thursday June 11, 2015 @03:21PM (#9701723)
At least now we know why they went Windows-only for the time being
Re:Oculus Rift by Kapura on Thursday June 11, 2015 @03:35PM (#9701802)
If you think that's the only reason, you should look into the additional dev costs of building modern games on mac and linux.