Re:Unreal Engine 4.8 Released
by Zancarius on Wednesday June 10, 2015 @05:46PM
(#9695730)
Projectile physics were one of my favorite points (besides the open environment). You had to be aware of your own motion vector if you wanted to accurately place a shot with most weapons. Sadly, later installments (T:V, I'm looking at you) never quite had that same feeling. That was probably part of what made it relatively unfriendly to newbies from other shooters, but I felt it made the game a bit more intense and required a bit more focus rather than strictly mindless button-mashing.
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Didn't they have a weird compromise in terms of projectile physics and the player's motion? I remember reading about it and thinking that doing so would make it harder to use than doing it physically accurately but I forget the details.