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Re:Unreal Engine 4.8 Released by dylanz on Wednesday June 10, 2015 @05:22PM (#9695530)
Same here. Tribes 1 was one the best games I've played, to date. It was extremely fast paced, had an amazing team dynamic, and the character movement (skiing and flying) was beautiful. I haven't found anything comparable since.
Re:Unreal Engine 4.8 Released by Zancarius on Wednesday June 10, 2015 @05:46PM (#9695730)
Projectile physics were one of my favorite points (besides the open environment). You had to be aware of your own motion vector if you wanted to accurately place a shot with most weapons. Sadly, later installments (T:V, I'm looking at you) never quite had that same feeling. That was probably part of what made it relatively unfriendly to newbies from other shooters, but I felt it made the game a bit more intense and required a bit more focus rather than strictly mindless button-mashing.
Re:Unreal Engine 4.8 Released by tgb on Wednesday June 10, 2015 @06:03PM (#9695878)
Didn't they have a weird compromise in terms of projectile physics and the player's motion? I remember reading about it and thinking that doing so would make it harder to use than doing it physically accurately but I forget the details.
Re:Unreal Engine 4.8 Released by robertfw on Wednesday June 10, 2015 @05:46PM (#9695727)
Tribes 2 was pretty crap when it came out but the Classic mod gave it much the same feel as Tribes 1. I lost several years to the competitive scene. There were organized competitions as recent as a year or 2 back, and there is still a public server with enough of a population to play at most times.