Re:Ask YC: How do I get Started Making Games in Flash?
by tocomment on Thursday January 10, 2008 @07:05PM
(#96978)
So you recommend I start with FlashDevelop? I'd prefer to develop on Linux though, is there a linux alternative? Maybe Scite + flex like Riffplay mentioned?
Re:Ask YC: How do I get Started Making Games in Flash?
by reitzensteinm on Thursday January 10, 2008 @08:35PM
(#96999)
Oh, definitely - I'm just saying Flex is the way to go, any editor (that you like) will do. I use Flash Develop but I'm (increasingly) neutral on that. :)
Though you might want to try Adobe's Flex Builder alpha on Linux. The Windows version was rock solid, but apparently the Linux version is further behind (I haven't tried it on Linux). It's based on Eclipse so it's a memory hog (slightly uncomfortable even on my c2d 3.16ghz + 4gb), but the debugger, profiler, visual editing tools etc are top notch.
http://labs.adobe.com/technologies/flex/flexbuilder_linux/
Since it just uses the command line compiler, you can migrate to another editor when it gets released non free (or buy it).
A few people in this thread have said to, but do NOT buy Flash. Trust me on this. If you're a programmer, you won't be able to use the IDE - it's just not up to scratch. It's great for doing animation and such, but for structured code writing games more significant than pong, you'll want to use Flex.
The Adobe Flex IDE is pretty cool, however, the new version which I feel is worth getting is still in beta. Flashdevelop is fine for the most part. Flashdevelop + Flex is all you need to create .swf files.