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Re:The Making of Lemmings by Kenji on Tuesday June 09, 2015 @06:08AM (#9684932)
Great article. I enjoyed the Lemmings games a lot as a kid.

‘Lemmings 3 was a bit crap … more to end our commitment to Psygnosis than actually do a good game,’ admits Dailly.

You gotta give him credit for his honesty. Lemmings was one of many titles that didn't survive the transition to 3D unscathedly. I think it was because a lot of time went into the engine instead of cute handdrawn 2D graphics and map design. Also the 3D camera movements were finicky, while in 2D you could just scroll.

Re:The Making of Lemmings by sambeau on Tuesday June 09, 2015 @10:58AM (#9686270)
Having worked closely with Mike Dailly, "honesty" doesn't do justice to his ability to speak hard truths :)
Re:The Making of Lemmings by pimlottc on Tuesday June 09, 2015 @02:52PM (#9687834)
I thought Lemmings Revolution (2000) struck a pretty good compromise - it had the requisite 3D graphics that the industry demanded but the playing field was still basically 2D - just wrapped around a cylinder.

https://www.youtube.com/watch?v=_Sh72bZ5Dmg

Re:The Making of Lemmings by matt_smith1968 on Tuesday June 09, 2015 @07:44AM (#9685261)
Lemmings was terrific. Would it work well on modern touch-based systems? (iPad et al)
Re:The Making of Lemmings by pidg on Tuesday June 09, 2015 @08:02AM (#9685344)
Yes, it would work very well. There's a near-perfect homebrew port on the DS[1]. I'm not sure why they haven't licensed it yet.

[1] http://www.mrdictionary.net/lemmings/

Re:The Making of Lemmings by oneeyedpigeon on Tuesday June 09, 2015 @08:03AM (#9685349)
It would be tricky because there was an amount of precision required that would be tricky to emulate on touch-based input. Plus you really wouldn't want your finger obscuring the screen at the vital moment! Maybe with a stylus, though.