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Re:Apple OS X El Capitan by izacus on Monday June 08, 2015 @02:05PM (#9680907)
Well, I already do own a Mac and I actually like using it. Are you telling me I'm not allowed to be annoyed and complain about having 3D performance crippled on the OS X as opposed to Windows? Are you telling me I'm not allowed to be annoyed about having to reboot my machine constantly to get the most of 3D performance?

To borrow your words - I don't get why are you criticising me when I express opinion about a one aspect of the product. OS X / Mac combination isn't just 3D - I do like other aspects of the combination that I will not get on other machines. I don't get why would you like to take away my right to express opinion about scummy Apple practices.

Re:Apple OS X El Capitan by coldtea on Monday June 08, 2015 @04:53PM (#9682313)
3D performance for what? Are you a gamer?
Re:Apple OS X El Capitan by Artemis2 on Monday June 08, 2015 @05:10PM (#9682440)
For a computer that costs thousands of dollars. Is that too much to ask that Apple make proper drivers for the one new model of discrete graphics cards they ship every year?
Re:Apple OS X El Capitan by justsid on Monday June 08, 2015 @08:36PM (#9683419)
I’ve talked about this with one of the guys at Apple who writes graphics drivers. Basically vendors give them their Windows drivers and they change them to work against IOKit. No idea what my point is, besides, “it’s probably not that easy”. But they are on the Vulkan team and probably now have experience providing a similar API, so I’m hopeful the Macs get great adoption for Vulkan.
Re:Apple OS X El Capitan by izacus on Tuesday June 09, 2015 @03:01PM (#9687891)
Remember that for example nVidia uses exactly the same codebase for Windows and Linux, and Linux gets same performance as Windows with OpenGL.
Re:Apple OS X El Capitan by Artemis2 on Tuesday June 09, 2015 @06:07AM (#9684930)
It's surely not easy, but that's still an important task. Hopefully El Capitan will also optimize these.
Re:Apple OS X El Capitan by jgh on Monday June 08, 2015 @11:00PM (#9683836)
OSX renders UI with OpenGL - and now in El Capitan it will render using Metal. The performance overhead affects more than just games.