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Re:Apple OS X El Capitan by pjmlp on Monday June 08, 2015 @01:44PM (#9680759)
Most studios use middleware and there is zero support for OpenGL in game consoles anyway[0].

So it looks like Apple is saying goodbye to OpenGL, given that all their accelerated rendering has been moved over to Metal, at least from the keynote presentation.

[0] No sane studio ever bothered with PSGL on the PS3, the only console ever supporting an OpenGL variant.

Re:Apple OS X El Capitan by sz4kerto on Monday June 08, 2015 @01:46PM (#9680774)
I think this benefits DirectX 12.
Re:Apple OS X El Capitan by pjmlp on Monday June 08, 2015 @02:04PM (#9680901)
This benefits game engines in general. I fail to see why it would favour only DX 12.

Apple saved OpenGL from extinction when it was chosen as the iOS 3D API, as the API never had a foothold on game consoles.

Apparently now they are done with it and with no plans on adopting Vulkan.

Re:Apple OS X El Capitan by wrl on Monday June 08, 2015 @05:49PM (#9682701)
Do you have a source for "no plans on adopting Vulkan"? Apple is definitely on the Vullkan working group (logo is part of the image at the bottom of https://www.khronos.org/vulkan).
Re:Apple OS X El Capitan by pjmlp on Tuesday June 09, 2015 @01:23AM (#9684214)
It is a gut feeling from an old dog that has seen corporations change their stances in technology too many times.

Why adopt Vulkan given their investment in Metal, to the point that they have moved their accelerated 2D stack to Metal.

What is the point to rewrite it again for Vulkan?

Even if they adopt Vulkan, most likely would be a layer on top of Metal.

As for being in the group, Sony is also and they don't use OpenGL on their consoles.