News for hackers. Stuff that matters.
Re:How I killed app sales by going freemium by oneeyedpigeon on Sunday June 07, 2015 @05:26AM (#9673962)
Seemingly, a compromise is required, since "$1.99 for unlimited use, forever" is unsustainable if there are on-going costs.
Re:How I killed app sales by going freemium by mootothemax on Sunday June 07, 2015 @06:03AM (#9674033)
I think there's a middle ground to be had though. For example, if the average user sends 1 article per day, offer 400 articles for $1.99, and in theory you have a recurring billing model that also doesn't require too much worrying from the user's point of view.

The other model might be $1.99 for unlimited use, and then release V2 of the app with new UI/features, and do an annual release model. It works for many apps, eg developer tools like IntelliJ. Would be interested to know if it works on app stores without getting grumpy user feedback though.

Re:How I killed app sales by going freemium by scriptman on Sunday June 07, 2015 @05:42AM (#9673990)
This is a really good point.

However, there are some apps that do have a model of $xx for unlimited use, even where there are ongoing costs.

This is sustainable if the app continues to gain new users, hopefully at an accelerating rate. It works like a pyramid scheme where the new users coming onboard subsidise the cost of the existing users.

Re:How I killed app sales by going freemium by iopq on Sunday June 07, 2015 @06:30AM (#9674085)
Usually they release V3 and discontinue support for version 2. Maybe version 2 is somewhat useful still, but it probably doesn't have support for what you need anymore.
Re:How I killed app sales by going freemium by ayanray on Sunday June 07, 2015 @01:39PM (#9675570)
maybe the ploy should be to get to V3 as quickly as possible as this pyramid / growth rate collapses or cut costs in V2 (cheaper servers, more efficient code - if possible). This is an interesting thought to me nonetheless.