Re:Show HN: A puzzle game inspired by functional programming...
by shultays on Tuesday June 02, 2015 @05:42AM
(#9644795)
It would be better if we could see the adjacent cubes with same color clearly. Especially on objective part, it is hard to determine how long a line segment is if it is same color.
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Re:Show HN: A puzzle game inspired by functional programming...
by sharkdp on Tuesday June 02, 2015 @05:55AM
(#9644833)
Thank you for the feedback. I have been thinking about this earlier (https://github.com/sharkdp/cube-composer/issues/7). I will definitely try to improve it.
Re:Show HN: A puzzle game inspired by functional programming...
by odabaxok on Tuesday June 02, 2015 @08:46AM
(#9645451)
How about truncate the cube a little bit ( http://en.wikipedia.org/wiki/Truncated_cube )?
Re:Show HN: A puzzle game inspired by functional programming...
by sharkdp on Tuesday June 02, 2015 @08:52AM
(#9645486)
I will try this out in Isomer.js and see how it looks like. Thanks for the idea!
Re:Show HN: A puzzle game inspired by functional programming...
by thaumasiotes on Tuesday June 02, 2015 @06:24AM
(#9644935)
Yeah, thin black borders between all the cubes would be a world of help.