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Re:New C++ experimental feature: The tadpole operators by ms2 on Wednesday May 27, 2015 @08:49AM (#9610947)
That's true for some handles in Win32, but (since we're talking about classic MacOS) Win16 handles were usually NEAR pointers inside kernel segments.
Re:New C++ experimental feature: The tadpole operators by JoeAltmaier on Wednesday May 27, 2015 @08:51AM (#9610955)
True! That was a disaster; only 64K (16 bits) handles were possible across all processes. Many APIs had to be deprecated and redesigned when it went 32-bit.

I've argued for using uuids for handles from here on out. They are endless; no effort to coordinate handle spaces is ever needed; they work locally and on the network; on some architectures they are even a register width scalar.