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Re:New C++ experimental feature: The tadpole operators by asveikau on Tuesday May 26, 2015 @03:03PM (#9606903)
> By comparison, a 'handle' in Windows is a "memory block the contents of which you don't know what they are".

This is incorrect.

In Windows, the HANDLE is a typedef for a void pointer, but its usage is usually 100% analogous to a file descriptor - i.e. it is a token passed to kernel space, where the kernel looks it up in a per-process table of open files. I say "usually" because some components have re-used the HANDLE typedef for things which are not kernel objects - for example the HANDLE that comes from FindFirstFile() is actually a pointer to a structure in user-space [which AFAIK itself has a HANDLE to the directory].

Re:New C++ experimental feature: The tadpole operators by ms2 on Wednesday May 27, 2015 @08:49AM (#9610947)
That's true for some handles in Win32, but (since we're talking about classic MacOS) Win16 handles were usually NEAR pointers inside kernel segments.
Re:New C++ experimental feature: The tadpole operators by JoeAltmaier on Wednesday May 27, 2015 @08:51AM (#9610955)
True! That was a disaster; only 64K (16 bits) handles were possible across all processes. Many APIs had to be deprecated and redesigned when it went 32-bit.

I've argued for using uuids for handles from here on out. They are endless; no effort to coordinate handle spaces is ever needed; they work locally and on the network; on some architectures they are even a register width scalar.