That said: Orson Scott Card is an excellent teacher, and his story collection Maps In A Mirror unveils a lot of his tips for writing well.
The problem with sci-fi and fantasy is that because they're so niche, and because so many people are predisposed to liking them based on subject area alone, the average successful writer makes even Dan Brown look like Charles Dickens. That makes Card look good by comparison because he isn't a bad writer (certainly far better than Brown) and most in the genre are.
Of course, there's legitimate literate science fiction out there that's among the best literature of the century. Frank Herbert and Philip Dick are going to be known as some of the greatest forces in writing; Isaac Asimov wasn't a brilliant prosist but conceptually he was in a league of his own.
In response to your edit: sick in what way? I never got that sense.
There's such thing as knowing an author too well. Namely, when it starts effecting your interpretation of his earlier works.
Ender's Game can be read as a genocide apologist novel. I don't totally buy that, but it does espouse a universe in which smart people are allowed to kill their enemies gruesomely and not be punished. It's also almost sociopathic in the way it revolves around Ender. He's the center of the entire universe.
Card's politics don't shine out as much in it, which is why it's only slowly decayed with many, many rereads, but it's there. He's very xenophobic — he excuses disliking foreigners with the excuse of "Other people think I'm xenophobic but secretly they're all very evil", but it's straightfaced enough that you don't notice it until you've read his later bigoted stuff and come back to it. It does avoid his religion and his sexism, though, which is good; later parts of the series aren't spared.
Not to say the series isn't a great young adult read: Speaker For The Dead introduced me to maturer themes in SF/F in the first place, and the Bean parallel novels are delightful fun military strategy reads. But they're very flawed, sometimes irreparably so.
I think the primary characteristic of Card's writings is that he likes to explore the nasty, and a lot of the time he's apologizing for it. Ender's Game is about murder writ small and large, and the provocative question it asks is whether you can blame Ender for what he did. Hart's Hope does that with adultury; Pastwatch with slavery and cultural imperialism. Even when he's not that provocative, the world just tends to be nasty and not always in a very redeeming way. Kingsmeat and Unaccompanied Sonata may be the worst offenders.
Asimov's stories are about reason triumphing over puzzles, and Heinlein's are about facing tough decisions with a bold face. But Card's are about characters who wrestle with the guilt and psychological problems they inherit from living through twisted circumstances in a twisted world and can you really blame them for what they did?
As a teenager, I thought that was interesting. I thought it was deep and morally provocative and philosophically enlightening, I thought the characters were even admirable. As an adult, I mostly find it tragic and morally hasty. I'd rather read about heroes and courage and reason and responsibility than guilt and pain and evasion.
I suppose I shouldn't be so judgmental in my description. Whether you like or dislike those types of stories, they are good illustrations of why some people find Card's writing disturbing. Then again, some people like to be disturbed. I might go so far as to say that is the point of his stories in the first place.