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Re:Level Editing Off the Beaten Path by aw3c2 on Tuesday May 12, 2015 @04:00AM (#9530137)
That technique is older than a lot of game devs. ;)

Alternatively use some ASCII painting tool and use characters for the indexes.

Re:Level Editing Off the Beaten Path by mminer on Tuesday May 12, 2015 @12:04PM (#9532701)
I definitely believe it. It's inspiring to read about the techniques and hacks used at the dawn of game development, so many of which are still useful today.

Re: ASCII painting, recently I was looking into using an ASCII drawing tool like Monodraw [1] for creating ASCII maps. A format as portable as plaintext is appealing.

[1] http://monodraw.helftone.com

Re:Level Editing Off the Beaten Path by versteegen on Tuesday May 12, 2015 @05:53AM (#9530539)
Yes! There are lots of nice ASCII painting tools around. In particular, there's no difference between an ASCII art editor and a roguelike map editor, except for the name :) Thought there was a nice JS one somewhere, but can't find it.
Re:Level Editing Off the Beaten Path by mminer on Tuesday May 12, 2015 @12:09PM (#9532744)
Do you happen to have any particular recommendations for ASCII painting tools? I took a web-based one called ASCII Paint [1] for a spin and first impressions were positive.

[1] http://www.asciipaint.com