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Re:Scroll Back: The Theory and Practice of Cameras in Side-S... by babuskov on Saturday May 09, 2015 @07:08AM (#9516057)
I wish every game developer read this. Some really popular games have bad camera movement. For example, Limbo has poor vertical camera and you have to make "leap of faith" often. Trine has problem with scene transition with multiple players so you often play off-screen. And Vlambeer games have too much shaking ;)
Re:Scroll Back: The Theory and Practice of Cameras in Side-S... by emsy on Saturday May 09, 2015 @07:34AM (#9516101)
Sreenshake can be turned off, but they have a problem with their offscreen action. That is, enemies that are 2 screens away from you can shoot you mercilessly which is even worse than a leap of faith because it's purely random and can't be prevented with skill or knowledge.
Re:Scroll Back: The Theory and Practice of Cameras in Side-S... by babuskov on Saturday May 09, 2015 @07:40AM (#9516108)
Yes. I've had such moments in Nuclear Throne very often.