Re:Show HN: kiUi – Lightweight auto-layout stylable UI toolkit
by marti on Thursday May 07, 2015 @02:47AM
(#9503613)
I agree, embedding a browser doesn't seem lightweight at all. What it does give, however, is a common and comprehensive framework for laying out and styling your UI elements. Every web developer can now be a game UI designer.
Some of the benefits I see with HTML+CSS(+JS) based UI:
* Comprehensive feature set
* Easy prototyping
* Easy modding
* No recompilation required
* Web full of documentation & examples
* Common skill for developers/designers
The main disadvantage is probably the performance hit of having a full-blown browser engine in your game, but it seems to work OK for AAA games. I believe Anno 2070 uses Awesomium for some of its content: http://www.posidyn.com/games/anno2070/anno2070-09.jpg
- Embedding a whole browser in your app just to display a few widgets is not my definition of "lightweight"
- Often coding UI in native code (C++) makes a lot more sense, integrate with exiting code in a much cleaner way
Game developpers would much less tend to build their own libraries from scratch, if there was at least one that satisfied all of these 'basic' requirements : lightweight, skinnable, auto-layout