Re:First Look at the Rift, Shipping Q1 2016
by monk_e_boy on Wednesday May 06, 2015 @08:32AM
(#9498114)
Oh, I figured running two high def screens would require a beefy graphics card.
The current development kit prototype is just 1920×1080, which is split horizontally into 960x1080 per eye. So it's really not "two high def screens". Hopefully they will be able to improve this further before shipping the consumer version.
Re:First Look at the Rift, Shipping Q1 2016
by agildehaus on Wednesday May 06, 2015 @08:59AM
(#9498240)
The consumer version of the Rift has been confirmed to have multiple screens. Resolution is not confirmed yet.
Re:First Look at the Rift, Shipping Q1 2016
by jobigoud on Wednesday May 06, 2015 @09:02AM
(#9498261)
Due to lens distorsion, rendering are done at higher resolution in order to get 1:1 pixel density at the center of the screens.
Re:First Look at the Rift, Shipping Q1 2016
by Roritharr on Wednesday May 06, 2015 @08:40AM
(#9498154)
If all you do is watch prerendered movies that fit the oculus, it certainly doesn't require a very beefy card.
Of course if you want to experience GTA 5 in this resolution and necessary framerate, thats a whole different matter.
Pick any Mid-Range Card and upgrade once you hit a roadblock, that will keep your expenses reasonable while not excluding you from experiences if you deem them necessary.