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Re:Kerbal Space Program Launches Version 1.0 by jonasrosland on Monday April 27, 2015 @05:01PM (#9449039)
Been playing it a bit today, it's REALLY hard now!
Re:Kerbal Space Program Launches Version 1.0 by yellowapple on Monday April 27, 2015 @05:56PM (#9449345)
Is there any way to turn it off? Deadly reentry was the primary reason why I never got around to installing FAR.
Re:Kerbal Space Program Launches Version 1.0 by wisemnaofhyrule on Monday April 27, 2015 @06:14PM (#9449422)
There is a slider in the options menu that you can set to 0 that will turn it off.
Re:Kerbal Space Program Launches Version 1.0 by yellowapple on Monday April 27, 2015 @09:18PM (#9450093)
Wonderful. I'll certainly try building stuff with heat shields, but I have a feeling I'll have that set somewhere pretty low :)

Thanks!

Re:Kerbal Space Program Launches Version 1.0 by golergka on Tuesday April 28, 2015 @04:19AM (#9451002)
Just started a new career yesterday after a LONG break. Pretty basic rockets survive reentry pretty easily, especially if you put on some heat shields and caps. These parts might not survive the reentry, but all my kerbals and science did.
Re:Kerbal Space Program Launches Version 1.0 by creshal on Tuesday April 28, 2015 @05:02AM (#9451105)
There seems to be a bug with the heat shields – they don't have mass, so with some capsules the centre of mass is too high and they flip during re-entry. This kills the crew.

But otherwise, yeah, you're not supposed to bring back more than crew and the experiment results, unless you build a space plane.