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Re:Forgotten Corners of World of Warcraft by Someone1234 on Friday April 24, 2015 @02:19PM (#9435100)
> They don't use the mechanic of more and better gear as a reward, so content doesn't get obsoleted by that.

Interesting. What do they use instead?

Most games use either gear or something akin to gear (like ships in Eve).

Re:Forgotten Corners of World of Warcraft by raker on Friday April 24, 2015 @02:30PM (#9435186)
Progression through Guild Wars rewards you with access to new skills. At any given time you can only bring 8 of those skills (and only 1 of them can be elite) with you at any given time. In addition, your character is limited to using skills from 2 classes. Many of the skills have specific interactions or triggers. Some skill specifically counter, defend against, or take advantage of other skills. Mobs have a set of skills (including some mob-only skills). The result is a logic puzzle that may have many solutions, left for the player to figure out.

Players have fairly easy access to all skills and max-level equipment in the game. Skills are (almost) never made obsolete by other skills, so you could very well be using the exact same skill you learned early in the game while you fight the final boss. The challenge is finding the combination of skills and gear to best suit your needs at any given task. Comparable to collecting tools to add to your toolbox, a screwdriver can solve new problems for you, but it doesn't make the hammer any less useful.

Re:Forgotten Corners of World of Warcraft by digi_owl on Friday April 24, 2015 @03:50PM (#9435639)
I have taken to liken GW1 to a trading card game.

You collect a bunch of cards (skills) and then build a deck (skill bar) from that.

Re:Forgotten Corners of World of Warcraft by jdjb on Friday April 24, 2015 @02:27PM (#9435158)
Guild Wars focused on your synergy with your party. The content got harder but your character stats didn't improve. You got a few new skills at your disposal (and eventually 1 elite skill) but mostly it was about understanding the game mechanics and how to work as a team better.

This also meant that not every mission was necessarily more challenging than the last (in Factions there were some missions that were much harder right after leaving noob island than those deeper in the game play like in the Luxon/Kurzick areas).

Re:Forgotten Corners of World of Warcraft by Igglyboo on Friday April 24, 2015 @02:29PM (#9435177)
They use skins.

Max level armor/weapons are easily attainable by anyone in GW1 but if you want fancy looking stuff you're going to have to work for it. Makes the game a lot more skill based instead of grind based. Works very well for GW1 PvP.