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Re:Games for Windows and the DirectX SDK on GitHub by M8 on Saturday April 18, 2015 @06:58PM (#9401411)
Re:Games for Windows and the DirectX SDK on GitHub by BinaryIdiot on Saturday April 18, 2015 @08:30PM (#9401602)
XNA was so amazing. At my university we used it to work with another university in Argentina to develop an XBox 360 game. It was amazing how quickly we could get things up and running.

I miss XNA so much.

Re:Games for Windows and the DirectX SDK on GitHub by nstart on Sunday April 19, 2015 @04:46AM (#9402444)
XNA was what I used to build my first game ever. It was a magical experience to realise how quickly I could get things running. Nowadays when I go over game frameworks' documentation, I find myself thinking back to how simple xna was. Not to put down the other frameworks out there, but it felt like I'd never have been able to pick them up as easily as I did XNA.
Re:Games for Windows and the DirectX SDK on GitHub by nogbit on Saturday April 18, 2015 @08:33PM (#9401610)
You and me both, and many others!
Re:Games for Windows and the DirectX SDK on GitHub by teamonkey on Saturday April 18, 2015 @08:34PM (#9401612)
XNA isn't in their interests any more. The niche that it aimed to fill was superseded by universal apps and the rise in popularity of cheap, fully-featured engines such as Unity.

Meanwhile, Win2D, by the creator of XNA, is on GitHub https://github.com/Microsoft/Win2D

Re:Games for Windows and the DirectX SDK on GitHub by frik on Sunday April 19, 2015 @01:37AM (#9402145)
I thought you meant DirectX2D, the newer API used now in various products. But it seems there is also Win2D, something very different.
Re:Games for Windows and the DirectX SDK on GitHub by cledet on Saturday April 18, 2015 @09:37PM (#9401737)
Too bad it's for Windows Store appa only.