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Re:Why We Are No Longer Developing for the iPad by mpeg on Friday April 17, 2015 @08:35AM (#9393860)
Spiderweb can't compete with the likes of Supercell because their games are niche.

It's an old-school 2D party-based rpg, it looks dated and they recycle the engine year after year to release more games, as their loyal fanbase is more interested in the new storylines and quests than they are in gameplay updates.

I love spiderweb games, but you could spend millions marketing them and they would still be niche, I don't think the discovery issue is the only challenge here; casual management games are the Call of Duty of mobile gaming.

Re:Why We Are No Longer Developing for the iPad by duskwuff on Sunday April 19, 2015 @12:39AM (#9402051)
Recycling? More than you might think! The iOS version of Avernum 2 was a port of the desktop version released a few months earlier, which was a remake of the original version of Avernum 2 from around 2001, which was itself a remake of the 1996 "Exile II". The graphics and game engine changed a bit, but the storyline was essentially identical.
Re:Why We Are No Longer Developing for the iPad by Lawtonfogle on Friday April 17, 2015 @12:20PM (#9395329)
Not only are they niche, they are also pretty distinctively not skinner boxes with a nice display. Games at the top often are.