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Re:Why We Are No Longer Developing for the iPad by ThomPete on Thursday April 16, 2015 @07:40PM (#9391418)
Thats part of the problem though. Because there are no trials it's forcing down the prices the developers can charge for the games which again make them unsustainable and thus back to creating a very skewed distribution of income from the market 1-9-90 distribution and that's probably being nice to how the distribution goes given the 5000 apps being submitted each and every day.
Re:Why We Are No Longer Developing for the iPad by tjl on Thursday April 16, 2015 @10:55PM (#9392034)
One can use the shareware approach. Give away some levels and sell additional ones.