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Re:Why We Are No Longer Developing for the iPad by briandear on Thursday April 16, 2015 @07:35PM (#9391399)
Trials? How much does a paid game cost; a few bucks? People really want a trial before they make a $1.99 investment? When you go to a restaurant, do you ask for a piece of steak before you actually order it? Do you get a trial of a movie before you buy a ticket? A trailer doesn't count because apps can have trailers too. Why is this trial obsession such a big deal for such cheap products? I personally would love to see the end of the in app purchase model. When I buy a game, I want to have the game and not have to be feeding money into it to unlock stuff. But, the market likes them because those games appear "free."
Re:Why We Are No Longer Developing for the iPad by ThomPete on Thursday April 16, 2015 @07:40PM (#9391418)
Thats part of the problem though. Because there are no trials it's forcing down the prices the developers can charge for the games which again make them unsustainable and thus back to creating a very skewed distribution of income from the market 1-9-90 distribution and that's probably being nice to how the distribution goes given the 5000 apps being submitted each and every day.
Re:Why We Are No Longer Developing for the iPad by tjl on Thursday April 16, 2015 @10:55PM (#9392034)
One can use the shareware approach. Give away some levels and sell additional ones.