Blargg's NTSC filters emulate NTSC artifacts such as the vertical jaggies and chroma bleed. These filters have been available in many emulators for quite a few years.
Also note that Blargg's filters are efficient integer-only CPU filters, as they are fast enough to not need a GPU.
http://slack.net/~ant/libs/ntsc.html (main page)
http://slack.net/~ant/old/ntsc-presets/ (lots of example images)
http://slack.net/~ant/old/ntsc-vs-palette/ (examples specifically about the color-"correction" that happens when using NTSC)
It would be cool to see an NES emulator that combined an accurate simulation of the PPU's quirky NTSC encoding logic (already present in some emulators) with the kind of CRT/phosphor-simulation shown in TFA.
[1] http://wiki.nesdev.com/w/index.php/NTSC_video