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Re:Some thoughts after (almost) a year of real Xamarin use by mbesto on Saturday April 04, 2015 @09:17PM (#9322764)
Having an app that isn't "significantly worse" can be the difference of having 5,000 or 1 million users. While it's impossible to prove, there is loads of evidence to suggest even just 200ms of UI delay can cause UX problems. [0]

Your comment does bring up a good point however, I've struggled to prove any of this with any scientific manner. I wish there was, because it would selling native solutions so much easier. The only proof really is the fact that the most downloaded apps in the world all use native, and many (FB and LI come to my mind) tried the hybrid solution and it failed miserably.[1][2]

[0] - http://www.nngroup.com/articles/response-times-3-important-l...

[1] - http://www.theverge.com/2012/8/23/3262782/facebook-for-ios-n...

[2] - http://venturebeat.com/2013/04/17/linkedin-mobile-web-breaku...

Re:Some thoughts after (almost) a year of real Xamarin use by seanwilson on Sunday April 05, 2015 @01:36PM (#9324737)
Thanks, interesting links.

Obviously I'm not going to advocate apps that have 200ms delays no matter what framework you use. It's also possible to write laggy and bad native UIs as well.

Was the Facebook app really a failure that made the difference between 5000 and 1 million users? I think Facebook is an example of a company that has unlimited resources to throw at app development and can afford to spend a lot for even a little better anyways.

My only point is that writing native apps for multiple platforms does not come for free. While usually better than hybrid apps, the development costs need to be considered.