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Re:'Virtual nose' may reduce simulator sickness by yathern on Wednesday March 25, 2015 @03:33PM (#9265353)
I'll post the same thoughts I had on the thread about this on reddit - I'm unsure if this is relevant at the current FOV of consumer/developer HMDs. If I put on my DK2, and look right with my left eye, I see a black void, where my nose - and much of my vision would be.

I wonder if putting virtual glasses or goggles (for the purpose of being within the limited FOV as opposed to a nose) would have a similar effect.

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