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Re:Free Non-Commercial Renderman by berkut on Tuesday March 24, 2015 @03:17AM (#9255254)
Yeah, I regularly try it (both with its native keybindings and with it's Maya emulation mode), and it has got better.

But it's still painful doing many things in a fluid / connected way, and generally it just doesn't scale for assets.

E.g. I tried to import the .obj (because the FBX support is pretty crap and there's no .abc support) of a fairly small model I had of a voxellated (shape made out of cubes) shape, which consisted of around 300,000 primitives (all cubes), and blender took over 6 hours to import it. Maya, Houdini (and 3D apps I've written) opened it in seconds.

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