News for hackers. Stuff that matters.
Re:Free Non-Commercial Renderman by krschultz on Monday March 23, 2015 @04:49PM (#9253274)
10. How does Pixar define "Non-Commercial" use? Simply, any usage of RenderMan that does not generate direct profits. Examples of non-commercial usage include evaluations, personal projects, learning, student and academic use, experimentation and research.

There is a narrow line between "personal project" and "commercial". What if you come up with something that has ads on YouTube, are you commercial now? What if you come up with something, and then subsequently make a kickstarter with the characters you created in the original "non-commercial" project?

edit: as people pointed out in the replies, there is an exception for video ads, which really just reinforces how complicated free-as-in-beer can get

13. Are there any profit earning exceptions to the "Non-Commercial" use rule? Yes. Indirect revenue generating activities such as personal images or clips posted on YouTube or Vimeo that may result in advertising revenue are permitted. Please include a credit that your work was rendered with Pixar's RenderMan. If you are uncertain as to whether your requirement qualifies as non-commercial, please contact [email protected] for clarification.

Re:Free Non-Commercial Renderman by jeffreyrogers on Monday March 23, 2015 @05:01PM (#9253328)
> Indirect revenue generating activities such as personal images or clips posted on YouTube or Vimeo that may result in advertising revenue are permitted. Please include a credit that your work was rendered with Pixar's RenderMan. If you are uncertain as to whether your requirement qualifies as non-commercial, please contact [email protected] for clarification.
Re:Free Non-Commercial Renderman by Dylan16807 on Monday March 23, 2015 @04:52PM (#9253293)
>What if you come up with something that has ads on YouTube, are you commercial now?

Don't put ads on it? It would be nice if it had a $100/year or so exclusion, I guess.

Edit: Apparently the FAQ says video hosing ads are okay. Don't push it too hard, perhaps?

>What if you come up with something, and then subsequently make a kickstarter with the characters you created in the original "non-commercial" project?

That seems obviously not direct.

Re:Free Non-Commercial Renderman by halflings on Monday March 23, 2015 @04:53PM (#9253297)
From that definition I'd say getting ad revenue from a video you've made with RenderMan is pretty much as commercial as it gets.
Re:Free Non-Commercial Renderman by crazypyro on Monday March 23, 2015 @05:20PM (#9253416)
Nope, it clearly states in the faq that ads are considered indirect, but they ask that you give credit to RenderMan.
Re:Free Non-Commercial Renderman by bch on Monday March 23, 2015 @04:52PM (#9253291)
I was wondering the same thing, but I felt the key phrase was "direct profits" -- would your examples generate "indirect profits" and thereby be allowed ?
Re:Free Non-Commercial Renderman by supercoder on Monday March 23, 2015 @05:04PM (#9253348)
Yeah, can I use it to create an ad for my iPhone app ?