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Re:Free Non-Commercial Renderman by wlesieutre on Monday March 23, 2015 @04:26PM (#9253168)
Free Maya? Last I heard it was $20/month for LT, and that's the no-raytracer version for making game assets.

Alternately, around $800 upfront for an already outdated copy of LT that's missing features like the Unreal Engine exporter. Because screw anybody who wants to buy software instead of renting it.

EDIT: Maya LT costs $30/month and the "buy an outdated version" option is being terminated after this year. $20/month is the rate if you pay for a 1-year subscription upfront. The version with rendering is $185/month.

Re:Free Non-Commercial Renderman by geoka9 on Monday March 23, 2015 @07:06PM (#9253900)
> Because screw anybody who wants to buy software instead of renting it.

Actually, this seems to be the official position of Autodesk going forward:

http://www.cgchannel.com/2014/10/autodesk-to-go-subscription...

Re:Free Non-Commercial Renderman by tfinniga on Monday March 23, 2015 @04:41PM (#9253234)
I think student licenses of Maya are free. There used to be a PLE, but it looks like it's been discontinued.
Re:Free Non-Commercial Renderman by wlesieutre on Monday March 23, 2015 @04:52PM (#9253294)
Correct, most everything Autodesk is free for noncommercial student use.

Assuming it's like AutoCAD, any file modified in an edu version gets a "PRODUCED BY AN AUTODESK EDUCATIONAL PRODUCT" watermark, and if you so much as import one line from that file to another, the watermark infects that other file as well.

But mostly it's the .edu email address requirement that makes it a no-go for me.

Re:Free Non-Commercial Renderman by msie on Monday March 23, 2015 @05:32PM (#9253463)
'The student version does not have watermarks and there are no other feature restrictions.'

http://forums.autodesk.com/t5/maya-general/student-version-o...

Get your 3 year free license here:

http://www.autodesk.com/education/free-software/maya

I believe you don't need an .edu address, it's on the honour system.

Re:Free Non-Commercial Renderman by wlesieutre on Tuesday March 24, 2015 @01:20PM (#9257966)
Eligibility requirements do say that you need to be faculty/student/mentor, but no idea if it's enforced. I'll have to try signing up with bogus info sometime and see if it works.

> To join the Education Community, you must be one of the following:

> Faculty Member - An individual person who is an employee or independent contractor working for an educational institution which has been accredited by an authorized governmental agency within its applicable local, state, provincial, federal, or national government and has the primary purpose of teaching its enrolled students.

> Student - An individual person enrolled as a student at an educational institution which has been accredited by an authorized governmental agency within its applicable local, state, provincial, federal, or national government and has the primary purpose of teaching its enrolled students.

> Autodesk-sponsored competition mentor or competitor - An Autodesk-sponsored design competition mentor is an individual who provides guidance, advice, coaching, or instruction to competitors engaged in competing in an Autodesk-sponsored design competition. A competitor is a student or other individual who is registered and accepted or otherwise approved by a design competition organizer as a competition participant. A list of Autodesk-sponsored competitions can be found at Design Competitions & Events.

Re:Free Non-Commercial Renderman by Arcanum-XIII on Tuesday March 24, 2015 @06:48AM (#9255785)
Autodesk is not a "nice" company to deal with - but well, The Foundry is not nicer with Modo/Mari for Indie, so well.

Still, things seem to evolve at Autodesk's : Fusion 360 is a really nice industrial design modeler tool and it's free for... well, nearly everything that's not commercial, or starting startup.

What I hope is that people will keep on realizing that in those space, the price is out of range for all amateurs - and that it cost them nothing to let them play with it. That's a luxury hardware tool maker envy us...

Re:Free Non-Commercial Renderman by codazoda on Monday March 23, 2015 @04:35PM (#9253203)
The buy page says it's $3,675. At first glance, free Renderman looks like it's going to cost a lot to actually use.
Re:Free Non-Commercial Renderman by wlesieutre on Monday March 23, 2015 @04:44PM (#9253250)
Yup, and perpetual licenses are going away next January. Full version of Maya will be $185/month or $1470/year.

Ouch.

Re:Free Non-Commercial Renderman by berkut on Monday March 23, 2015 @05:18PM (#9253410)
Using Maya isn't the only way to use Renderman:

* via Rib files (there used to be Blender exporters) * via the RI API * via Katana (not that that's free either, but...)