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Re:A success story for Haxe by jdk on Saturday March 14, 2015 @07:56AM (#9202312)
Thanks! We had actually soft-launched before the cut-off, so we slipped in before that requirement got put in place. That said, we did just get it working with IL2CPP last week which was a few days of work for one engineer. More hiccups encountered but nothing show-stopping (though mostly in dealing with Unity's peculiarities than anything else).

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