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Re:A success story for Haxe by drawkbox on Saturday March 14, 2015 @03:25AM (#9201837)
Is it running on IL2CPP Unity? Noticed that it is after Feb 1st and a new game.

Great looking game and near perfection on gameplay, idea, brand, art, assets, ui, icon etc. Flawless victory.

Re:A success story for Haxe by jdk on Saturday March 14, 2015 @07:56AM (#9202312)
Thanks! We had actually soft-launched before the cut-off, so we slipped in before that requirement got put in place. That said, we did just get it working with IL2CPP last week which was a few days of work for one engineer. More hiccups encountered but nothing show-stopping (though mostly in dealing with Unity's peculiarities than anything else).