Nintendo tried that with the Nintendo 64:
Yamauchi took a different approach with the SNES' successor the N64, however, which was released in 1996 at least partly to distract attention away from the disastrous Virtual Boy. Yamauchi admitted at the 2001 Space World event that he had deliberately ordered the N64 be difficult to develop for. The intention behind this was to discourage untalented third-party developers from releasing poor-quality games -- it was no longer practical for Yamauchi to personally approve every game -- but the plan backfired somewhat: given the commercial success of previous Nintendo systems, third-party developers were still keen to get their games on a Nintendo console, and this consequently led to a number of sloppy, low-quality third-party games that clashed significantly with the high-quality first- and second-party titles that were being released on the platform.
(from http://www.usgamer.net/articles/hiroshi-yamauchi-the-iron-fi... )
Whenever I see Unity splash logo I'm getting mentally prepared for mediocre experience. Unless it's a strategy or point&click game where performance is not important.