Re:Unity 5 released with upgrades, full-featured free version
by DennisP on Tuesday March 03, 2015 @12:19PM
(#9138928)
Does that mean it supports Oculus? The previous Personal version didn't.
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Re:Unity 5 released with upgrades, full-featured free version
by ChrisClark on Tuesday March 03, 2015 @12:22PM
(#9138963)
It does, and the previous version actually did support Occulus. They released a free plugin for it (the free version of Unity) a few months ago.
Re:Unity 5 released with upgrades, full-featured free version
by karmakaze on Tuesday March 03, 2015 @04:08PM
(#9140757)
So for Oculus, both Unity and UnrealEngine are free to use up to $100k/company/year and $3k/product/quarter respectively. Beyond that $75/mo or $1500 for Unity or 5% for UE4 seems small enough to just use the product that's better for your use case.
Right now UE4 works better with Oculus timewarp feature. The same on Unity5 apparently suffers from jitter.
Re:Unity 5 released with upgrades, full-featured free version
by antiuniverse on Tuesday March 03, 2015 @01:33PM
(#9139585)
With Unity 4, only the Pro version supported the Oculus Rift plugin, because the Rift SDK relies on render-to-texture support, which was disabled in the free version.
Now the free version of Unity also supports the Rift. That is indeed new.
EDIT: I am totally wrong!
Re:Unity 5 released with upgrades, full-featured free version
by ChrisClark on Tuesday March 03, 2015 @01:38PM
(#9139621)
Nope, they specifically released a Rift plugin for the Free version of Unity 4 just a few months ago. http://blogs.unity3d.com/2014/12/23/calling-all-vr-enthusias... With full lens correction that needs render-to-texture. Render-to-texture is still disabled in Unity 4 Free, but it is specifically allowed just for the Oculus plugin.
Re:Unity 5 released with upgrades, full-featured free version
by antiuniverse on Tuesday March 03, 2015 @01:55PM
(#9139751)
Oh, I stand corrected! Thanks for clarifying.