Re:Unreal Engine 4 is now available to everyone for free
by Detrus on Monday March 02, 2015 @03:13PM
(#9134041)
I don't know about ZERO programming. If you look at RayCast vs RayTrace here https://docs.unrealengine.com/latest/INT/GettingStarted/From... building anything complicated with Blueprint creates a massive amount of visual clutter. It looks clearer in C++. Maybe it's easier for a novice as they're building it since the autocomplete and component system hold your hand, but reading it after is a nightmare of following lines and looking at a lot of essentially commented out code.
And talking about Blueprint code is done through screenshots https://forums.unrealengine.com/showthread.php?60637-Unable-... I guess there is still no auto generated text representation you could copy paste.
Unreal Engine's built in networking systems are suitable for 64 players, maybe 128 tops. It's replaceable, but I wouldn't recommend delving into that.
I will say this though, if you have 1 C++ programmer with UE4, they can create functionality not builtin to the engine and expose it via Blueprint (the visual scripting language) for non-programmers to use. Blueprint is a fantastic and very easy to use tool. Take a look at the forums to see the incredible things people have built with ZERO programming knowledge.