Re:Show HN: AI QLearning Robot Simulation in JavaScript and ...
by javierluraschi on Wednesday February 25, 2015 @10:09AM
(#9107035)
Currently, it sees a board of 3x3 states, as in:
_ _ G
G B B
_ _ G
A next step would be to use real computer vision over a 3D camera in the environment aligned to R2D@ and a deep neural network to interpret pixels instead of states. DeepMind has a paper describing this approach: http://arxiv.org/pdf/1312.5602.pdf
How does R2D2 "see" the blocks? Is it by pixels or is the game hard-coded in this sense?