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Re:Haxe from 1000ft (broad strokes view of haxe, where it fi... by th0br0 on Wednesday February 18, 2015 @11:46AM (#9069431)
Woah. Haxe is still around?

I think Haxe made great sense from a game developer perspective a few years ago, but nowadays with JS being almost ephemeral and a fair amount of decent non-JVM and non-C/C++ alternatives around, I just wonder where Haxe fits in. (esp. because, while there's a compile-to-Android feature, there's no compile-to-iOS it seems?)

Re:Haxe from 1000ft (broad strokes view of haxe, where it fi... by SvenBergstrom on Wednesday February 18, 2015 @09:10PM (#9072073)
The post mentions iOS a few times. You might be accidentally mistaking a platform for a language target - Haxe generates C++ (which can be used for iOS). That C++ is usable anywhere with any compiler toolchain. The backend (hxcpp) comes with a bunch of toolchains already set up, and builds against the iOS toolchain for you without a problem (armv6,armv7,armv7s,arm64 and simulator i386, x86_64). It also includes a few more obscure ones like WindowsRT, Blackberry, Tizen and so on.

(It's actually all right there in the link :))