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Re:Hands-On with Microsoft's New Holographic Goggles by dedward on Wednesday January 21, 2015 @07:14PM (#8926696)
No need to fake it... if you can get the retinal projection accurate enough, with fast enough eye tracking, the depth is as real as anything else you'll see in real life...the goal would be to have it feel completely natural.
Re:Hands-On with Microsoft's New Holographic Goggles by rbanffy on Wednesday January 21, 2015 @07:35PM (#8926769)
... and to do it, as well as motion tracking and environmental feature identification, in real-time with as little latency as possible, and do it on batteries.

I keep feeling like watching the Longhorn demo at PDC 2003...

Re:Hands-On with Microsoft's New Holographic Goggles by RaleyField on Wednesday January 21, 2015 @10:21PM (#8927370)
They added the third chip, besides CPU and GPU, they call it HPU (holographic processing unit), which could speed things considerably. If they hooked it directly to ccd then they could really grok terabytes of data on battery.
Re:Hands-On with Microsoft's New Holographic Goggles by rbanffy on Thursday January 22, 2015 @07:54AM (#8928884)
Magic is not possible. Whatever the HPU does is still constrained by physics. They can't explain away the engineering problem with an invented new name for a device we know nothing about except that it defies the laws of physics WRT computation.
Re:Hands-On with Microsoft's New Holographic Goggles by benjaminl on Thursday January 22, 2015 @10:42AM (#8929706)
What we do know is that fixed function ASICs can be can be 10s to 100s of times more power efficient than general purpose (Von Newman) computing.

So noting they have described defies the laws of physics.

Re:Hands-On with Microsoft's New Holographic Goggles by tripzilch on Thursday January 22, 2015 @11:24AM (#8929970)
So, where would the terabytes per second come from? ... on a head-mounted device?
Re:Hands-On with Microsoft's New Holographic Goggles by walod on Wednesday January 21, 2015 @08:32PM (#8926980)
I really hope they get the accurate tracking and depth and getting objects to "stick" where they belong in 3d space correctly, without moving out of place or floating in a wrong way, with quick head movement. If they can do that, most of the battle is won and it will be amazing.

Edit: although, of course they'll need some intelligence on the surroundings to identify surfaces and stuff. But imagine like re-decorating your work room, adding scifi textures or something, and maybe pipes or whatever ;p

Re:Hands-On with Microsoft's New Holographic Goggles by rasz_pl on Wednesday January 21, 2015 @09:36PM (#8927216)
They didnt, otherwise they would show you eye view instead of third person impression of what its supposed to look like to the user.

Most likely it suffers the same shaky snap laggy tracking like every other AR setup.

Re:Hands-On with Microsoft's New Holographic Goggles by UberMouse on Wednesday January 21, 2015 @09:52PM (#8927268)
But they showed footage "through the eyes of the wearer" and they let press have a hands on demonstration, so it's not like they can really fake anything.

I did see a tiny bit of judder in the footage that was supposed to be exactly what the person wearing the glasses would see, but it was hard to tell.

Re:Hands-On with Microsoft's New Holographic Goggles by mnem on Thursday January 22, 2015 @08:42AM (#8929051)
In the video I saw at the conference presentation, the "holograms" were always in front of the person's appendages, obscuring things: https://www.youtube.com/watch?v=b6sL_5Wgvrg&spfreload=10
Re:Hands-On with Microsoft's New Holographic Goggles by jongalloway2 on Thursday January 22, 2015 @01:54PM (#8930919)
Peter Bright said it didn't suffer from that - see the Minecraft section of his review: http://arstechnica.com/gadgets/2015/01/hands-on-with-hololen...
Re:Hands-On with Microsoft's New Holographic Goggles by aragot on Thursday January 22, 2015 @04:09AM (#8928240)
> intelligence on the surroundings

In case any reader here weren't aware how Kinect works, it sends to the developer a 2D image of the depth. Of course as walod says, there's work to do to identify surfaces (as you can see on the image below, background elements are excluded).

http://www.gadgetguy.com.au/hands-on-with-the-xbox-one/micro...

Re:Hands-On with Microsoft's New Holographic Goggles by Retric on Thursday January 22, 2015 @02:10PM (#8931037)
You still need to blur objects that should not be in focus or you’re going to get mixed depth information.

EX: http://www.photographyblogger.net/wp-content/uploads/2011/06... Now picture an infocus immage behind the blurry background pen's.