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Re:Hands-On with Microsoft's New Holographic Goggles by rasz_pl on Wednesday January 21, 2015 @09:36PM (#8927216)
They didnt, otherwise they would show you eye view instead of third person impression of what its supposed to look like to the user.

Most likely it suffers the same shaky snap laggy tracking like every other AR setup.

Re:Hands-On with Microsoft's New Holographic Goggles by UberMouse on Wednesday January 21, 2015 @09:52PM (#8927268)
But they showed footage "through the eyes of the wearer" and they let press have a hands on demonstration, so it's not like they can really fake anything.

I did see a tiny bit of judder in the footage that was supposed to be exactly what the person wearing the glasses would see, but it was hard to tell.

Re:Hands-On with Microsoft's New Holographic Goggles by mnem on Thursday January 22, 2015 @08:42AM (#8929051)
In the video I saw at the conference presentation, the "holograms" were always in front of the person's appendages, obscuring things: https://www.youtube.com/watch?v=b6sL_5Wgvrg&spfreload=10
Re:Hands-On with Microsoft's New Holographic Goggles by jongalloway2 on Thursday January 22, 2015 @01:54PM (#8930919)
Peter Bright said it didn't suffer from that - see the Minecraft section of his review: http://arstechnica.com/gadgets/2015/01/hands-on-with-hololen...