Re:Hands-On with Microsoft's New Holographic Goggles
by noteloop on Wednesday January 21, 2015 @03:44PM
(#8925613)
Not necessarily, they are likely using the glove-less Handpose technology that Microsoft Research developed.
http://research.microsoft.com/apps/video/default.aspx?id=230...
Re:Hands-On with Microsoft's New Holographic Goggles
by TheCraiggers on Wednesday January 21, 2015 @03:23PM
(#8925474)
I would almost imagine gloves like this would be a requirement for precise control. The Kinect had seemingly pretty decent limb sensing from the few minutes I played with it (it was able to accurately model the bones in my fingers moving). However, it had an advantage in that it was a few feet away, viewing you straight-on.
This device will be looking nearly straight down instead, and seems to me that your limbs & fingers will often occlude what is behind them. I doubt the twin cameras used to sense depth would be far enough apart to always see your fingers behind your other arm, for example.
Re:Hands-On with Microsoft's New Holographic Goggles
by doorhammer on Wednesday January 21, 2015 @03:37PM
(#8925561)
If you want to see similar technology that's being used now, check out the Leap Motion being used with the Oculus Rift. They mount it on the front. I've personally only got experience with the rift (I have a DK2), but I've heard good things.
I think Oculus has it right, though, in that any HMD that does positional tracking needs super low latency to feel natural. Should be a little less problematic since the whole world wouldn't lag, but I'd be disappointed if the virtual overlay had perceptible lag after using some of the better experiences on the rift.
I could see some "high-precision" gloves being an optional accessory for this that would include some kind of tracker markings to allow even more precise controls (maybe for medical applications or something)