http://gd3.alicdn.com/imgextra/i3/1069821249/TB2UIWkbXXXXXXZ...
... and the second layer glowing to show objects.
http://img1.mydrivers.com/img/20140710/c72872d7ae4242b5965e1...
I could see some "high-precision" gloves being an optional accessory for this that would include some kind of tracker markings to allow even more precise controls (maybe for medical applications or something)
http://research.microsoft.com/apps/video/default.aspx?id=230...
This device will be looking nearly straight down instead, and seems to me that your limbs & fingers will often occlude what is behind them. I doubt the twin cameras used to sense depth would be far enough apart to always see your fingers behind your other arm, for example.
I think Oculus has it right, though, in that any HMD that does positional tracking needs super low latency to feel natural. Should be a little less problematic since the whole world wouldn't lag, but I'd be disappointed if the virtual overlay had perceptible lag after using some of the better experiences on the rift.
For instance, if you're looking at a white wall in the real world, there's no way to render a black shape in front of it. You can only add luminance to it, in the same way a video projector can only add luminance to the screen it's projecting an image onto.
"The sun shines brightly over the rover, creating short black shadows on the ground beneath its legs."
It's possible that they are just getting that effect by making the Mars surface bright, but they could also be actively blocking light from the shadow regions. We'll have to wait for more details.
This matters. If it can only brighten things, it can only overlay bright things on top of the real world, which is what Google Glass did. Fine detail won't show up unless the background is very dark or very uniform.
If you look carefully at Microsoft's pictures, the backgrounds are subdued gray, black or brown, and free of glare. The press was forbidden to take pictures of or through the device, and their cameras and phones were confiscated for the demos. Microsoft used custom-built rooms for the demos, giving them total control over the contrast and lighting situation.
It could still work, but it's probably not going to look as good in the real world as it does in the demos.
One like the ones on the pebble watch would allow you to selectively let light through from the outside or let it be reflective and show the microdisplay instead.
Or maybe they're just trying to indicate the unreality of the marscape.
Or do you believe they somehow manage to project fullHD per eye with perfect tracking?
The OLED display facing away from the eyes, bouncing back from a secondary surface.
http://www.microsoft.com/microsoft-hololens/en-us
I'm skeptical we'll have anything this remotely usable or practical in our hands in the next 2 years.
Then there's 3D spatial interaction: In my experience with Leap Motion, Kinect, and other competing tech, the level of accuracy still limits interactions to broad gestures. If they've made a big enough leap in this domain to enable precise object manipulation, that's a major achievement on its own.