Re:Ask HN: If C++ is so bad, what should game developers use?
by ygd_coder on Sunday October 18, 2009 @04:38PM
(#888786)
Contrary to popular belief. Java is actually pretty good.
[ Parent
| on HN ]
Re:Ask HN: If C++ is so bad, what should game developers use?
by aceofspades19 on Sunday October 18, 2009 @07:24PM
(#889056)
I suppose if you like over-engineering
Re:Ask HN: If C++ is so bad, what should game developers use?
by ygd_coder on Sunday October 18, 2009 @07:59PM
(#889119)
Over-engineering? You're confusing me with one of those guys that has to do a UML diagram before he can start coding.
Re:Ask HN: If C++ is so bad, what should game developers use?
by aceofspades19 on Sunday October 18, 2009 @08:18PM
(#889150)
I was mostly referring to the language. The standard library that comes with Java is over-engineered to the point of absurdity
Re:Ask HN: If C++ is so bad, what should game developers use?
by lincolnq on Sunday October 18, 2009 @11:41PM
(#889424)
Not _quite_ to the point of absurdity. I kinda like it. Admittedly, I dislike it when I have to instantiate four classes to read the contents of a file. But I have also used the same flexibility to great advantage, and been burned in other languages when the standard library wasn't flexible enough.
Re:Ask HN: If C++ is so bad, what should game developers use?
by aceofspades19 on Monday October 19, 2009 @10:47AM
(#890142)
What languages are these? because I have never used a language where the standard library was not flexible enough.