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Re:Porting a Ray Tracer to Rust, Part 1 by darkpore on Wednesday December 31, 2014 @11:44AM (#8819986)
Rather ironically, Arnold's standard shader still has bugs meaning its Cook-Torrance microfacet model isn't completely energy conserving at glancing angles...
Re:Porting a Ray Tracer to Rust, Part 1 by damon_c on Wednesday December 31, 2014 @12:24PM (#8820142)
Interesting. It's been around long enough you'd think they would have worked out those details. I just linked it because I felt it gave the clearest explanation of the concept.