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Re:Porting a Ray Tracer to Rust, Part 1 by Hypx on Wednesday December 31, 2014 @04:39AM (#8818733)
It basically means you try to model your rendering engine as close to the real world as possible. That in-turn implies that every aspect of your rendering engine is analogous to how light and real world objects really behave.
Re:Porting a Ray Tracer to Rust, Part 1 by programmer_dude on Wednesday December 31, 2014 @05:25AM (#8818833)
Thanks!