Re:Show HN: Headphone Enhancer for Techno and 5.1 Movies
by LnxPrgr3 on Tuesday December 30, 2014 @07:30PM
(#8817656)
For my own project (much simpler—only deals with stereo audio), I used this: https://www.dropbox.com/s/t5dvah8zke3uky8/HellOfAGuy_demo.mp...
Audio came from here, with a very open license: http://www.audiogroup.web.fh-koeln.de/anechoic.html.
Re:Show HN: Headphone Enhancer for Techno and 5.1 Movies
by techtalsky on Tuesday December 30, 2014 @06:27PM
(#8817345)
It seems like there's a possibility you could work with one of these artists in some kind of promotion deal. You could have limited distribution of their track as a test app, and they could get a little promotion along with your cool space-age idea. I bet a nice email to their PR people would be worth it.
Re:Show HN: Headphone Enhancer for Techno and 5.1 Movies
by nitrogen on Wednesday December 31, 2014 @01:49AM
(#8818477)
I am not from Germany, but I seem to remember reading that the GEMA licensing is mandatory even for bands that give their music away for free. Can anyone clarify if that's the case?
Re:Show HN: Headphone Enhancer for Techno and 5.1 Movies
by lifeformed on Tuesday December 30, 2014 @07:27PM
(#8817647)
You can use my tracks for free if you want: https://soundcloud.com/lifeformed
Re:Show HN: Headphone Enhancer for Techno and 5.1 Movies
by MetaCosm on Tuesday December 30, 2014 @06:25PM
(#8817340)
Use some creative commons songs.
Re:Show HN: Headphone Enhancer for Techno and 5.1 Movies
by fxtentacle on Tuesday December 30, 2014 @06:48PM
(#8817446)
Great idea, thanks :) I used my favorite CC song, which is Pocketpod - Hybrid:
Original: http://www.hajoheadphone.com/assets/417586_hybrid_orig.mp3 Virtualization: http://www.hajoheadphone.com/assets/417586_hybrid_hahe.mp3
Re:Show HN: Headphone Enhancer for Techno and 5.1 Movies
by ferongr on Tuesday December 30, 2014 @08:10PM
(#8817795)
There's lots of distortion (like digital clipping but low-passed, if that makes sense) at the louder parts of the song. It also seems that the processed sample has its dynamic range reduced by a lot.
But for development, I used this 5.1 YouTube video for testing the surround simulation: http://youtu.be/juIJGBxj-4w
And for testing the music enhancer module, I used Far Too Loud, Circle of Alchemists and OVERWERK. So these should sound pretty cool with my app: https://soundcloud.com/overwerk/conquer?in=overwerk/sets/con... https://soundcloud.com/far-too-loud/far-too-loud-doomsday-ma...