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Re:Popular Myths about C++, Part 3 by duaneb on Tuesday December 23, 2014 @02:50AM (#8787231)
If you're teaching programming, don't teach C++.

If you're teaching systems programming, don't hide pointers. In this case, knowing the addition operator is useful iff they understand the underlying operations.... chances are, if they're learning C++, they don't.

Re:Popular Myths about C++, Part 3 by jevgeni on Tuesday December 23, 2014 @03:57AM (#8787363)
I completely agree.

It's difficult to find a place for C++ in my little projects, given that I can use C for low level stuff and Python or Lua for high level stuff.

Re:Popular Myths about C++, Part 3 by inDigiNeous on Tuesday December 23, 2014 @08:10AM (#8787962)
Then don't use C++. There's a tool for every need. I wouldn't use C++ either if there was an option for cross-platform, high performance, non-garbage collected way to program highly interactive VR -applications. There simply isn't, so I must use C++ and learn it.

But got to say, my experiences with learning C++11 has changed how I view C++, it's much more robust and nice environment than what I thought, the new C++11 and C++14 really bring some nice things to the table.

Re:Popular Myths about C++, Part 3 by jevgeni on Tuesday December 23, 2014 @09:15AM (#8788153)
I agree, that C++11 is an improvement. I was actually quite excited when Stroustrup's updated book on the subject came out. But like I said, I still can't find a fit for C++ in any of my projects. My use cases however are far different from yours, so I'm naturally opinionated away from C++.