Re:Mond – A scripting language for C# .NET/Mono
by eropple on Sunday December 21, 2014 @06:15PM
(#8781314)
Jint is pokey, but fast enough for most use cases. I went away from it mostly out of a desire to enforce contracts and static typing. I personally use Exor as a one-shot loader when the game using it starts, so yeah, you'd have to get cute with AppDomains if you're worried about reloading. (Last I checked, Mono didn't really support AppDomains and about 50% of my development is on a Mac, so I didn't really care).
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