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Re:Physically Based Rendering Comes to WebGL by bhouston on Wednesday December 10, 2014 @01:22PM (#8730724)
Sweet! Beautiful work.

PS. https://Clara.io also has support for physically-based rendering in WebGL, just use the "Physical" material. :)

Re:Physically Based Rendering Comes to WebGL by mrmoka on Wednesday December 10, 2014 @01:28PM (#8730765)
Nice! Is there are any nice demo with CubeMaps?
Re:Physically Based Rendering Comes to WebGL by bhouston on Wednesday December 10, 2014 @01:31PM (#8730790)
It isn't yet officially released so I am not yet showing off the demos. But you can try it yourself, just create a new scene and add a Physical material to an object. From a technical perspective, it is an implementation of GGX, Schlick, Anisotropy/Anisotropy Rotation, Translucent SSS, and Clear Coat.
Re:Physically Based Rendering Comes to WebGL by duaneb on Wednesday December 10, 2014 @03:40PM (#8731548)
I gotta say, it's mighty ironic to use CubeMaps when testing out physically based rendering. Clearly, only the material is physically based :P