Re:Physically Based Rendering Comes to WebGL
by bhouston on Wednesday December 10, 2014 @01:31PM
(#8730790)
It isn't yet officially released so I am not yet showing off the demos. But you can try it yourself, just create a new scene and add a Physical material to an object. From a technical perspective, it is an implementation of GGX, Schlick, Anisotropy/Anisotropy Rotation, Translucent SSS, and Clear Coat.
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