News for hackers. Stuff that matters.
Re:Physically Based Rendering Comes to WebGL by bhouston on Wednesday December 10, 2014 @01:31PM (#8730790)
It isn't yet officially released so I am not yet showing off the demos. But you can try it yourself, just create a new scene and add a Physical material to an object. From a technical perspective, it is an implementation of GGX, Schlick, Anisotropy/Anisotropy Rotation, Translucent SSS, and Clear Coat.

There are no comments on this comment yet.