Well, programming languages do have a prescriptive aspect. Arrays in C# 1.0 were more fundamental than List whereas the situation in F# 1.0 was the reverse, and F# doesn't really want you to use arrays as much as it wants you to use list.
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Personally, I always mark my classes as either sealed or abstract. In OO terms, I only care about extending the Shape class, not the individual subclasses because those themselves are are already extensions... of the Shape class. If I did want to extend, say, the Circle class, I would probably make a new abstract class called Ellipse that derived from Shape and then derive Circle from Ellipse.
But, I don't really think in strict OO terms any more. C# has a decent type system (despite what my fellow ML programmers might say), but one of the mistakes of the language (i.e. the spec) is that it conflates types with classes. Those are different things. You may see three classes, but I see one type. In this case it's a sum type called Shape that ranges over Circle and Square. A sum type , as you may know, is just the type-theoretic version of logical OR.
Indeed, it wasn't until I learned about sum types that I finally understood why you would use an abstract class as opposed to an interface: abstract classes are for when you want to say that a Foo is a Bar OR a Baz OR a Biz whereas interfaces are for when you want to say that Foo is a Bar AND a Baz, AND a Biz.
How do I extend Shape to include Triangle without modifying the current code (e.g. in a separate file)?
Subclassing is a good and useful tool that simply works better in C# than F#. But, just as importantly, class hierarchies are often a poor way to model a problem.
It just occurred to me that you may have been asking about extending Shape in the C# example. In that case, you'd just subclass Shape as normal[1]. Some people argue that sum types shouldn't be extended, but I never really understood that. Basically, C# lets you define unbounded sum types (in the form of subclassing) whereas idiomatic F# more or less demands that you know up front how many variants you're going to need.
[1] Although, sometimes I do define my classes to prevent this by marking the constructor(s) of the abstract base class as private, and then writing the derived class definitions within the body of the base class.
let tuple1 = (1, 3) //tuple (int, int)
let tuple2 = 1, 3 //same as before, parens are optional
let list = [ 1; 2; 3 ] //list of int
let array = [| 1; 2; 3; |] //array of int
let listOfTuple1 = [ (0,0); (1,2); (4,5) ] //list of tuple (int, int)
let listOfTuple2 = [ 0,0; 1,2; 4,5 ] //same as before
see https://dotnetfiddle.net/vzeZvJnice and fast syntax guide http://fsharpforfunandprofit.com/posts/fsharp-in-60-seconds/
Also would be interesting to see how long would C#6 code be (twice as short?).
Apart from the sample, I also don't understand why F#'s naming patterns are not consistent with the rest of .NET (in terms of starting letter case). Feels alien.
Also how come this was considered a sane syntax for arrays?
[|1; 2; 3|]
instead of
[1, 2, 3]
Even Haskell's syntax is less alien.