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Re:Txt – A canvas font and typesetting engine by Zikes on Tuesday November 11, 2014 @02:35PM (#8591693)
I'm sure it works well in the context where you are already using canvas, perhaps for a video game.
Re:Txt – A canvas font and typesetting engine by taylorbuley on Tuesday November 11, 2014 @02:53PM (#8591785)
I once put a good deal of effort prototyping a full-featured <canvas>-based video player. One feature was subtitles, which was text-on-canvas.

I found that an absolutely positioned div beat the pants off the performance of rendering text to canvas in almost all scenarios. In fact, I would almost never espouse layering of canvas rendering, and rather propose the layering of <canvas> elements themselves and letting markup engines take care of the composition.